![]() John, who roams the world in the years after an event turned the whole world to shit, claiming to operate by a “code” but refusing to allow said code to operationally manifest into action. This is true of both the clumsy mechanics, which are ever present and impossible to ignore, and its story, following the boring moral compass of biker Deacon St. Rather than settling on a direction, it proceeds in all directions, hoping a more-is-better philosophy will prove blinding. It’s a hodgepodge bucket list of Stuff You Expect in Open World Games, half-baked ideas executed better elsewhere-several in another game published by Sony, Naughty Dog’s The Last of Us-and a failed morality tale whose emotional stakes are constantly undermined.ĭays Gone refuses to settle on what it wants to be or what it wants to say. But after more than 20 hours roaming Sony’s unnecessarily sprawling and achingly misguided open world zombie game, I’m numb. These moments, among others, gave me pause during my earliest hours with Days Gone, the first original franchise from developer Sony Bend since 1999’s Syphon Filter for the original PlayStation.
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